I have searched through the forums and other support locations but I just can't seem to find anything solid for the issues I'm having.
I have created a model target using the MTG with a. fbx model of the real-world object I want to use for the AR. Everything appears to have run correctly and I have a folder of files including a .unity package.
FIRST ISSUE:
When I import the package and create a model target, the resultant object is stretched on the x and z. Why?
SECOND ISSUE:
After I have added my AR model to the scene, I test in the Game mode with an attached webcam. I get the video feed from the camera but I do not see a guide image anywhere. I have tried all guide view modes with and without assigning a custom image.
THIRD ISSUE:
More of an unanswered question. Am I supposed to place something in my Target Manager? If so what? i tried putting the images created by MTG but they get rejected as they are the wrong bit depth
Going a bit mad trying to find answers to these, seemingly simple problems. All help greatfully received
I have solved this.
It was the license - didn't realise I was working from a basic license. Got a free developer license and all was good.
Odd the Vuforia support didn't suggest this. Found it in a Unity forum