We've been experimenting with the new Vuforia Model Target Generator and the Model Target Test App.
What we've done: - Importing an FBX with textures into the the generator is no problem. - Setting the correct dimensions (units) and up is no problem. - Creating a Detection Position is working, and shows an nice outline. - Installed the APK of the test app on our device (samsung S7) - Tested the App with the pre-installed lunar lander with 2 images (from the website, no 3d print) both work fine, stable and fast. - Uploaded the created files on my Samsung S7 and they are found by the app. - Selected the files and i see the outline appear. But then nothing happens, No recognition, no feedback, nothing in Android Studio, nothing on the screen. What's happening here? is it not registering? Is my file incorrect? why isn't it working? Any kind of feedback would be appreciated.
So we tried something else: - Installed the newest version of Unity (2017.3.0f3) - Installed the Vuforia plugin, and enabled it from the XR menu in unity. - Imported the generated package from the Model Target Generator. - Ran the scene with webcam attached (in directX11). - Shows the 2d outline - Nothing happens, no feedback, warning or errors.
So it could be the 3d model. So we tried another 3d model (which the old 3d model scanner really loved, nice textures and color changes is what vuforia really likes). Again, nothing.
What is happening here? Where is the bug? Is the generator broken?
Some feedback would be
Some feedback would be appreciated!
Did you test in the Unity
Did you test in the Unity Editor?
Pierre
did you try to set your base
did you try to set your base on an active ARCamera?
Have you activated the new
Have you activated the new model target dataset and deactivated the standard one? There can only be one model target dataset active at the time.
ARCamera > Open Configuration
@Jari, Thanks for the reply,
@Jari, Thanks for the reply, we did set it active. See the attached screenshot.
@Loczis, I don't understand the question. What do you mean with the base?
@plfamant, Yes we did use Unity Editor, Build the App and used the TestApp
What is happening here?
What is happening here?
Got really annoyed (once again). Did try something new.
Took the .pvz model from the moonlander.
Imported it into the Generator tool. Took a different point of view (side).
Made a build and imported it into Unity.
Hello fantazmRL,
Hello fantazmRL,
In the screenshots you've provided it doesn't look like the guideview will necessarily match the object. Is your scale set accurately? Have you tried other guideviews here?
@Strasza @VuforiaSupport
@Strasza @VuforiaSupport
Scale is set accurately, all is in CM's and in the generator tool the giving size is correct with the physical size.
We have a befriend company
We have a befriend company who has it working.
They Created a simpel car demo.
We've received their Car model FBX, which they used. And i've received their data files.
When I Upload their datafile to my S7, it works!
Are you testing this against
Are you testing this against an image of the car or the actual car?
In terms of the original models you posted, here's some additional feedback from the team.
So, We've found out whats
So, We've found out whats wrong with the software!
Everythings working now, as long as we don't change the units settings.
This will give a strange tracking in the test file, but you can easily change it in Unity itself.