Hi,
I'm trying to build an application for ODG R7 glasses, based on Android in Unity 2017.3.03f. I got my 3D model and I can successfully load it when using the Model Targets Test App, so that it shows the guide view. But when trying to load it in my own application, I don't see the guide view. When running it in Unity, it works, but as soon as I build the android app and run it on the device, it shows nothing. When looking at the logs, it says the databse has been loaded successfully, so something else must have gone wrong... I already had a few issues with rendering on the glasses, so maybe I have a problem in my configuration. Are there any settings for this special device, I could have gotten wrong?
Any help would be appreciated ...
Thank you for the information! If I cannot use model targets on the ODG, do I have to use Image Targets to recognize objects like, in my case, a piano keyboard?
Also, before I knew ODG doesn't support model targets, I tried using Model Targets Test App and it worked!...Except for the stereo rendering, which was not shown correctly.
I changed all the settings, deactivated Multithreaded Rendering but the two halves of the image overlap each other. I am using Unity 2017.3.03f , Vuforia 7.0.47 and my ODG is runnning the latest version of ReticleOS...