By user42
on Mon, 02/12/2018 - 22:42
Hello,
Model in the MTG has Y-up, ground plane underneath (it is a chair). Brought into Unity, placed object above, deployed etc. Target is identified but the model is upside down as if the ground plane was flipped. The chair models legs meet the real objects legs as if it were a reflection. How can I flip back? Using MTG or flip it upside down in my modeling program?
Thank you
Hello user42,
Hello user42,
When you imported your Model Target into Unity, there was a preview of the model. If this model was flipped, you should rotate your model target in the scene before adding any augmentations.
Thanks,
Vuforia Support