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MT360 view angle restrictions?

August 29, 2019 - 5:48am #1



I would like to figure out if the MT360 still have limitations for which angles the viewer is looking from.

In the Generator application, we see a green circle, and a red pitch indicator, but no roll indicator (we did see that in the Early Access version). It also seems to us that the object recognition works mostly (maybe even only) when we hold the device at a certain roll angle corresponding with the up-vector the virtual model had when trained.


My question: Does MT360 have limitations on the possible yaw/pitch/roll angles at which objects can be recognized? Especially roll seems an issue.

And if so, is there anything I can do to increase my chances of recognizing an object? Ideally, we would like to recognize objects from any angle, including roll.


Thank :)

MT360 view angle restrictions?

August 30, 2019 - 5:25am #3

Unfortunately, we are not allowed to share the objects we are trying to recognize, so I will try to create a "fake" object. I want to try creating a similar looking object this weekend and see how it behaves. And I can provide the model and pictures and everything if that works :)

MT360 view angle restrictions?

August 30, 2019 - 1:15am #2


On high-level MT works on recognizing certain features in your model. If the model is not feature rich, as seen, from a certain direction than it might be that it will not work as expected.

Could you please provide a picture with the real model when it has been recognized and when it isn't recognized? We would want to compare the 2.

Thank you.

Vuforia Engine Support

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