I have been working with model targets and have been having some success. I am able to detect my object and put augmentations (a sphere) over it. The only issue I have is that when I copy the scale, rotation and position when I’m in play mode and paste it in the unity editor (out of play mode), the sphere augmentation is not in the same position as when I moved it during play mode. I’m wondering why this is happening? I’m using unity version 2018.2.5f1. Any help is much appreciated. Thanks.