We want to rotate the 3d guide view of the model to be able to scan the Model target from more views than the initial position in Unity. What we don't know is how we should handle the rotating of the model target itself. When we rotate the ModelTarget object the same way as the 3d guide view it doesn't have the right rotation after detecting the model - the 3d model doesn't fit with the real model, it's just rotated as the 3d guide view was.
How is it working to rotate the 3d guide view model and scan the target from all sides?
Thanks in advance and best regards!