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Visualize Model Target in Unity

February 13, 2018 - 5:57am #1

Hello,

I have created a model target by using the object scanner application and imported it in unity. I would like to augment the real object by adding a cube around it (in the first place) but the problem is that I can't see the bounding box of the model, moreover, I would like to visualize the model itself in the unity 3d scene so that I can add the virtual assets relative to the model. Is there any way that I can visualize the model in Unity? Probably worth mentioning that after importing the custom package where my model is, I can only find the DAT and XML files of the model, but not the model itself.

Thanks!

Visualize Model Target in Unity

January 17, 2020 - 3:16am #2

Hello,

I need the same information because I'm working on a project and I need to add an object on an existing (and already recognized) one.

Is there any way to visualize the object target in Unity?

 

thank you for the reply

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