By unichiduci
on Tue, 02/13/2018 - 13:57
Hello,
I have created a model target by using the object scanner application and imported it in unity. I would like to augment the real object by adding a cube around it (in the first place) but the problem is that I can't see the bounding box of the model, moreover, I would like to visualize the model itself in the unity 3d scene so that I can add the virtual assets relative to the model. Is there any way that I can visualize the model in Unity? Probably worth mentioning that after importing the custom package where my model is, I can only find the DAT and XML files of the model, but not the model itself.
Thanks!
Hello,
Hello,
I need the same information because I'm working on a project and I need to add an object on an existing (and already recognized) one.
Is there any way to visualize the object target in Unity?
thank you for the reply