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AR Camera position unstable

December 26, 2019 - 1:57am #1

Hello,

I am working on a project where I have an image target and create child objects around it. As I have some dynamic elements as child objects which are moving on a NavMesh, it seems that World Center Mode = Specific_Target is the only working solution for me. I have the problem that with my settings the camera position does not stay stable from little distance (although whether the camera nor the image target is moved) while tracking the image and consequently all child objects are moving randomly around on the angle of the image target. If I move around and the image target is not in the camera view, all objects are stable. Are there any specific settings I can change? I tried out e.g. change Clipping Planes, but could not find a solution.

My AR Camera Settings are attached. Thanks a lot!

AttachmentSize
Image icon SettingsARCamera.PNG89.29 KB

AR Camera position unstable

January 8, 2020 - 1:38am #2

Hi,

My first thought is that issue might be related to tracking, it seems that from short distance the tracking is "confused" and relatively to your specific target the GameObject move.

Would it be possible to share a short video with the behavior?

In addition, could you please let me know the following:

SDK/Unity version:

Device: model and OS

Extended Tracking: on or off

Thank you.

Vuforia Engine Support

 

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