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Foot Tracking in Unity

April 24, 2019 - 5:57am #4

first of all, sorry for my poor English.

I have mentioned my question on the title. I want to develop an app that can tracking foot by camera and put 3D shoe object on it but I couldn't find the best way to do it. I have enough experience in Unity and augmented reality. I guess I have to improve my OpenCV skills to complete this project.

Do you have any idea how to do it? I researched for assets. I don't know if Vuforia's object recognition enough for this. Also there are opencv projects can track face and put a mask on it or track hands.


As you can see, there are apps which can track foot, nail or finger. Can I use Vuforia to make a simple version of these apps?

Thank you for reading. I appreciate your helps


Foot Tracking in Unity

April 8, 2020 - 5:06am #3

I have the same question about this.

Foot Tracking in Unity

April 9, 2020 - 12:40am #2


Model Targets or Object Targets have not been intended to be used in humanoid objects.

You would need to thoroughly test and see how it performs with a foot.

Thank you,

Vuforia Engine Support

Foot Tracking in Unity

March 8, 2021 - 11:42pm #1

anyone find a solution please?

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