By vhoubraken
on Wed, 04/06/2016 - 12:00
Hi everyone!We are currently working on a project for a company that wants to augment there entire line of boilers. The project used to work with Metaio by a different developer, and due to point cloud funtionality only being available in Vuforia, we settled to work with Vuforia. (Mainly since Wikitude is only just starting on this subject)Sadly, we can not seem to get the scans and recognition to work well. We try to use ideal light environments. We have clear markers. Recommended device (Galaxy S5). The whole charade.But alas, we end up with poorly preforming recognition even for one boiler. False points in the point clouds that we can not edit. And no pointers besides the info pages help on how to improve our scans even further.Now our request is, looking at the opposition like Metaio. When does Vuforia expext that level of object recognition? when can we expect proper 3D model importing and cloud point editing in some sort of standard like 3ds Max?Are there any things we can do to improve our current state of working? Can we use other types of recognition. Can we improve scanning beyond perfect lighting and proper devices?Anything would be of great help in order to let our project(s) prosper in the future. At this point I am half considering to reverse engineer your .od files to see if i can inject edits to it to improve tracking performance. It seems to take halfhearted/blurred images as perfectly fine tracking material, which is hardly ideal. But getting edits to that file to work is a whole other can of worms, and is something i think Vuforia should be able to provide for us. [img]https://developer.vuforia.com/sites/default/files/ss%20(2016-04-06%20at%2001.54.39).jpg[/img] [img]https://developer.vuforia.com/sites/default/files/ss%20(2016-04-06%20at%2001.53.38).jpg[/img] I get that placing new images in the file without the proper tracking marker to do the math is kind of insane, but being able to snap non-blurred images, remove blurred ones, and remove odd or outlying tracking points which i KNOW are incorrect, can greatly help advanced developers. (without the use of 3D models this would be a good alternative to increase tracking performance on the current form)Thanks in advance!
Improving 3D object tracking in general.
Also, your [IMG] tags do not seem to work on this forum. Get on that.
Improving 3D object tracking in general.
[quote=vhoubraken]
Also, your [IMG] tags do not seem to work on this forum. Get on that.
[/quote]
This is a forum feature that is not enabled. The attachment feature works fine.
Improving 3D object tracking in general.
[quote=medabit]
This is a forum feature that is not enabled. The attachment feature works fine.
[/quote]
Then don't have the following under your posting window:
Improving 3D object tracking in general.
What information are you trying to provide in the attached files?
Improving 3D object tracking in general.
The point i made with my attached files is that the captured images vuforia uses are often blurry. I can't imagine that lies well with computer analysys for "fixed points in space based on hard greyscale edges" Or whatever it exactly tries to get out of that image.
Improving 3D object tracking in general.
[quote=vhoubraken]