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Multiple Object Target detection

Hello. I am some what new to Vuforia and Unity. I am stuck at a problem where I have two object targets ( say, a car and a surfer) in a scene. I didn't do any sort of augmentation right now on them. Just want to them to be detected. When I play the scene, using my webcam, the object target which first gets detected (say car), is detected the rest of the time. The other one (surfer) doesn't get detected, at all. Same goes the other way round. However, when I keep both of the objects together closely, and point my webcam at them, both of them gets detected, and now if I separate them (with the scene running), and use the webcam to point to each of them separately, each one gets detected.

So the problem is, what I understand is, The first detection, which ever it is, one of them, or both of them together, is deciding what to be detected the whole time when the scene is in play. But this is not correct, right? If I have two objects in my scene, each of them should be detected independently of the other. I even tried with "Max Simultaneous Tracked Objects" value to 2 (even though I guess it has nothing to do with the problem I mentioned), nothing changes.

Please help me out guys, I am kind of on a tight schedule. Thank you very much, in advance. 

Hello,

We are actively investigating this issue. I will provide an update once I have more information available.

Thanks


holovisar

Sat, 12/03/2016 - 20:46

Hello priyamdey and medabit,

I can confirm priyamdey's report about this bug. Its seems that the issue lies within the VuforiaBehaviour script attached within the ARCamera prefab.

priyamdey

Sun, 12/04/2016 - 17:37

One more thing I wanted to ask. If I have a scene and it contains more than one target, when I customize the default event handler script for one of the target, it changes for the other targets as well.

Hello,

The original reported issue has been fixed as part of Vuforia 6.2. There should be no need to regenerate your datasets, only upgrade your project to the 6.2 release artifact.

Thanks

priyamdey

Wed, 12/21/2016 - 13:48

In reply to by medabit

Thanks a lot for the resolve. I checked it and it's working!!! Can you give some ideas about my second issue which I mentioned in this thread?