By JVSS
on Sun, 03/27/2016 - 13:52
Hi everyone, I`m with a problem, when I scan a object with vuforia APP, it detects fine, the green rectangle appears and works very well even with little light. But when i pass it to Unity (With continouslyFocus and trigger auto) it simply don`t work or works very bad... anyone knows why the vuforia app works so well? if it is using some kind of extended tracking... even with the unity object sample it works very weird and different from the app.Thank you!
Scanner app object works fine, in unity do not work well
It's happening the same to me. But i tried with a diferent device than Nexus or S5 though. Is it really the device that matters?
Scanner app object works fine, in unity do not work well
I would like to scan a large object (a car) that I want to track.
How I can use a car as 3d target object? Is this possible?
Scanner app object works fine, in unity do not work well
Same problem here. All our targets test like charm in the testmode of the object scanner, but are barely recoginzed at all in Unity (autofoucus and trigger are set). Is there any parameters we are missing?
Any advice would be appreciated.
Scanner app object works fine, in unity do not work well
OhmGym:
(autofoucus and trigger are set).
We tried alot of things the
We tried alot of things the last weeks (rescanning the objects, simply using the sample scene etc.) but nothing improved the situation.
I also am experiencing this
I also am experiencing this issue. Is there any resolution or debugging steps that can be performed? Is the source for the scanner app using Unity or the Android version of Vuforia?
Same issue here. Also tried
Same issue here. Also tried to use my OT scans in the Unity Sample App but they get only recognised some times.
If somebody gets the object tracking working, please post the solution in this thread. Thank you!
Regards ,
Swetlik
Any news on that matter?
Any news on that matter?
I think Unity only can load
I think Unity only can load native plugins in 32 bit for android. Maybe this is causing the performance drop (mayebe the scanner app uses some 64 bit detection), but this is just a guess.. I can't even manage to get my object recognized by the scanner app :(
I also need a solution for
I also need a solution for this.
Scanner displays the preview cube fine but Unity does not recognise the target at all.
Any kind of help would be appreciated.
Scanner used on a One Plus 3, Android 7.1.1.
Hello,
Hello,
Can you send some screen grabs from the Object Scanner? Specifically, I'd like to see the object you're trying to scan and the number of keypoints extracted by the tool from the object.
Any update on this one? I
Any update on this one? I have the same problem on Nexus 5x. Unity project doesn't detect objects at all. Scanner app works fine.
Dear all,
Dear all,
i have the same problem, is there a solution?
Thanks in advance
Hi everyone, may be I find
Hi everyone, may be I find the point: Enable the datasets
Default is trun off after add datasets.
Step: ARCamera -> Vuforia Behaviour -> Open Vuforia configuration -> Datasets -> Load XXX Database -> Activate
Still no solution to this?
Still no solution to this?
Could someone from Vuforia
Could someone from Vuforia chime in on this issue? Seems lots of people are having the same problem.
Could someone from Vuforia
Could someone from Vuforia chime in on this issue? Seems lots of people are having the same problem.
Happens the same to me, it
Happens the same to me, it works fine in the object scanner app but not in Unity at all.
I too would like an answer.
I too would like an answer.
Let me try rephrasing the question:
I fixed this by:
[SOLVED] I fixed this by:
1) selecting AR Camera in the hierarchy in your scene
2) Open Vuforia Configuration
3) Ensure that your OT Database that you downloaded is activated.
That's it! Worked for me!
I'm using the latest Unity
I'm using the latest Unity and Vuforia versions and I have the database activated on the object target itself. It works fine on the scanner app but still can't detect through the app on my phone. Do I need a pro license to have the scanned object recognized through my test app?? Thanks!