By Hardinly
on Wed, 03/29/2017 - 23:06
I've seen several posts on this but most are fairly old and I'm having a tough time applying them to my Unity 5.5 and Vuforia 6.2.
I have imported an FBX file with animation and I've succeeded in getting the animation to run in an AR environment. Yay!
But, the animation begins as soon as the app starts. I want the animation to wait until the target image is found by the AR Camera.
Can someone get me heading on the right track?
Is coding the only way to do this? I can do some coding, but hoping not to...
Thanks.
Hi Hardinly,
Hi Hardinly,
public class EnableAnimations
public class EnableAnimations : MonoBehaviour, ITrackableEventHandler
{
I would not recommand using
I would not recommand using video playback for 2d animation with Vuforia because it's heavy hardware consumption and managing transparency (alpha) may be tricky (but it's perfectly possible with specific shader).