Log in or register to post comments

Static objects

March 25, 2015 - 2:49am #2

Hi There,

I am attempting to work out how to keep particular objects static when the scene is launched in Unity. I want to have a terrain which remains locked in place, say in line with a table top, then a car as my virtual object which has been mapped using the Object scanner.

Under ARCamera I have set the World Center to 'specific target' but the only objects which show in the finder is the ObjectTarget. Does the ObjectTarget have a particular setup?

Many thanks

Stephen 

Static objects

March 25, 2015 - 6:02am #1

Hi,

do you use Unity or one of the native SDKs?

I quess you use Unity. If so i think you have to add two targets to the scene. E.g. one ImageTarget, which tracks your table and on ObjectTarget, which tracks your car. Under ARCamera, I would set the World Center Mode to 'specific target' as you did already. Then I would drag the ImageTarget from the hierarchy-view to the World Center object field in the inspector.

Now the camera should move relative to the ImageTarget (your table) and the ObjectTarget (your car) moves idenpendently from camera.

Log in or register to post comments