Hello, I'm trying to approach object recognition through Vuforia 4 (I'm using the latest version of the open beta plugin and scanner app) and Unity 3D but I encoutered some problem and I'm not sure how to solve it.
This is what I did:
1) via the scanner app I created the .od file from the 3D object
2) I uplodaded the file to the developer portal, created an object target and downloaded the data set in Unity format
3) I imported the package into Unity, set up the scene and activated the data set in the inspector
When I hit the play button of Unity I receive the following two errors logged in the console:
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Did not load: QCAR/TestObjects_OT.xml
UnityEngine.Debug:LogError(Object)
Vuforia.DataSetImpl:Load(String, StorageType)
Vuforia.DataSetImpl:Load(String)
Vuforia.DataSetLoadAbstractBehaviour:LoadDatasets()
Vuforia.QCARAbstractBehaviour:Start()
=========================================================
Failed to load data set TestObjects_OT.
UnityEngine.Debug:LogError(Object)
Vuforia.DataSetLoadAbstractBehaviour:LoadDatasets()
Vuforia.QCARAbstractBehaviour:Start()
=========================================================
Anyone can help, please?
I fined answer in: https://forum.unity.com/threads/getting-started-with-vuforia-model-target-problems-and-questions.530372/
Post #17