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Unity's NavMeshAgent and Smart Terrains

April 8, 2016 - 11:41am #1

Hello all,

I've been working on a project where I'm using the built-in NavMeshAgent in Unity alongside multiple Image-Targets to spawn AI agents, now this part I have but what I want to do next is implement Pathfinding using Unity's default behaviors. There is a tutorial here which hits very close, but it seems  a bit out of date as the NavMeshAgent in Unity (if I'm not mistaken) is based on A*, where as this tutorial seems to push for implementing A* manually. Is there a newer version of this or would someone have any details or a direction to move in, in regards to using the built-in NavMeshAgent and Smart Terrains? Thanks in advance for anything at all on this subject, I can't seem to find much via Google and that tutorial keeps popping up in my searches.

Unity's NavMeshAgent and Smart Terrains

February 19, 2017 - 3:56am #2

Hi Yossarian, Did you ever have any luck with this problem?  I am trying to implement a similar project and am yet to successfully incorporate Navmesh.  I am currently trying to use the Unity 5.6 Beta Navmesh system but still without luck.

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