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AR_EAGLView.mm --> Performance without Double Buffering

October 3, 2012 - 9:36pm #1

I examined the code in AR_EAGLview.mm and noticed that there is no double buffering or swapping of buffers. Is there a reason for this? Is there some performance gain achieved in not implementing an offscreen buffer?

Thanks in advance.

AR_EAGLView.mm --> Performance without Double Buffering

October 4, 2012 - 3:10am #2

Hi golden_gate 

There is no particular reason.  The samples are kept as simple as possible partly because they have to run on a large range of devices on iOS and Android.

If you try this out then please let us know what you find :)

N

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