I am integrating Viforia on a 3D engine and I am having problems with the video in the background and the rendering of the scenes. Although the engine is open source, AFAIK, Vuforia's video rendering code is not and it seems there are some OpenGL state collisions. I can get or either the video in the background correctly drawn or the 3D model, but not both.
Is there any possibility to get to know how the video in the background is being rendered? Specifically, what OpenGLES calls are being used?
Any help very much appreciated.