Hi,
I'm currently having an issue with rendering of a scene with projection matrix coming from the framework. What happens is that when I'm about 500 units away from the 0,0,0 there is a clipping happening with the camera. I'm wondering if there is an option within the framework to extend that value, or should I be modifing the zfar/zend components from the projection matrix?
Thanks
Fabio\
Hi holofermes
You may want to try Renderer:setARProjection(float nearPlane, float farPlane). You may need to experiment a little as to where it is placed / initialised.
There has not been too much discussion around this, though this thread talks a little about this situation in Unity, so it should be possible in native:
https://ar.qualcomm.at/content/gui-point-world-position