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camera clipping, z-planes, and projection matrix

August 24, 2012 - 2:39am #1

Hi,

I'm currently having an issue with rendering of a scene with projection matrix coming from the framework. What happens is that when I'm about 500 units away from the 0,0,0 there is a clipping happening with the camera. I'm wondering if there is an option within the framework to extend that value, or should I be modifing the zfar/zend components from the projection matrix?

 

Thanks

 

Fabio\

camera clipping, z-planes, and projection matrix

August 24, 2012 - 3:44am #3

Hi holofermes

You may want to try Renderer:setARProjection(float nearPlane, float farPlane).  You may need to experiment a little as to where it is placed / initialised.

There has not been too much discussion around this, though this thread talks a little about this situation in Unity, so it should be possible in native:

https://ar.qualcomm.at/content/gui-point-world-position

N

camera clipping, z-planes, and projection matrix

August 24, 2012 - 2:40am #2

I forgot to mention that I'm using the iOS framework, with the latest release of everything needed.

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