my application is getting crashed as soon as it tracks the targett
here is my code.please anyone help me
glVertexAttribPointer(vertexHandle, 3, GL_FLOAT, GL_FALSE, 0,
(const GLvoid*) &quitcVerts[0]);
glVertexAttribPointer(normalHandle, 3, GL_FLOAT, GL_FALSE, 0,
(const GLvoid*) &quitcNormals[0]);
glVertexAttribPointer(textureCoordHandle, 2, GL_FLOAT, GL_FALSE, 0,
(const GLvoid*) &quitcTexCoords[0]);
glVertexAttribPointer(vertexHandle, 3, GL_FLOAT, GL_FALSE, 0,
(const GLvoid*) &quitfVerts[0]);
glVertexAttribPointer(normalHandle, 3, GL_FLOAT, GL_FALSE, 0,
(const GLvoid*) &quitfNormals[0]);
glVertexAttribPointer(textureCoordHandle, 2, GL_FLOAT, GL_FALSE, 0,
(const GLvoid*) &quitfTexCoords[0]);
glEnableVertexAttribArray(vertexHandle);
glEnableVertexAttribArray(vertexHandle);
glEnableVertexAttribArray(normalHandle);
glEnableVertexAttribArray(textureCoordHandle);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, textures[0]->mTextureID);
glBindTexture(GL_TEXTURE_2D, textures[1]->mTextureID);
glUniformMatrix4fv(mvpMatrixHandle, 1, GL_FALSE,
(GLfloat*)&modelViewProjection.data[0] );
glDrawArrays(GL_TRIANGLES, 0, quitcNumVerts);
glDrawArrays(GL_TRIANGLES, 0, quitfNumVerts);
I am having the same problem. Have you solved it?