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Converting FFmpeg frame to OpenGL ES texture

I'm trying to convert from a video using FFmpeg to an OpenGL ES texture in ImageTargets.cpp with jni, but what I get is a mess. [CODE] avpicture_free(&picture); sws_freeContext(img_convert_ctx); avpicture_alloc(&picture, PIX_FMT_RGBA, pCodecCtx->width, pCodecCtx->height); img_convert_ctx = sws_getContext(pCodecCtx->width, pCodecCtx->height, pCodecCtx->pix_fmt, target_width, target_height, PIX_FMT_RGBA, SWS_FAST_BILINEAR, NULL, NULL, NULL); sws_scale(img_convert_ctx, pFrame->data, pFrame->linesize, 0, pCodecCtx->height, picture.data, picture.linesize); videoTextures[0]->mWidth = 256; videoTextures[0]->mHeight = 256; videoTextures[0]->mData = picture.data[0]; glClearColor(0.0f, 0.0f, 0.0f, QCAR::requiresAlpha() ? 0.0f : 1.0f); glGenTextures(1, &s_texture); videoTextures[0]->mTextureID = s_texture; glBindTexture(GL_TEXTURE_2D,s_texture); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, videoTextures[0]->mWidth, videoTextures[0]->mHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid *) videoTextures[0]->mData); [/CODE] These FFmpeg code works, I can use this FFmpeg code to get a java bitmap.