Hey
I am working on a project with the Vuforia DigitalEyewear SDK using the GearVR device. I have a high res model with reflection probes to make it look realistic.
The problem I am having is that it requires OpenGL ES 3.0 to ensure the reflection probes work on the Android device. With OpenGL ES 2.0, the reflections do not show. The issue with using OpenGL ES 3.0 is that Vuforia breaks, the camera feed can no longer be seen or rendered in the app. The AR still works, even if the screen of the app is just black, hovering my phone over the marker still renders the model, with reflections, just no camera feed is rendered or shown.
I am wondering if there is a way to render the camera feed with OpenGL ES 3.0 instead of ES 2.0. Any help is appreciated.
Thanks
Stephen
One additinal note, specifically about the Reflection Probes effect that you mention in your first post:
it seems there was a bug with Reflection probes and OpenGL ES 2.0, in Unity 5, as reported here:
http://issuetracker.unity3d.com/issues/reflectionprobes-realtime-reflection-probes-dont-work-on-mobile
According to the status of the issue, this should be resolved in the next release 5.2.1 (currently not released yet, as we are at 5.2.0, but probably arriving soon); you may want to try it when it comes public, and see if you can get Reflection Probes to work correctly with OpenGL ES 2.0.