I am working on a project with the Vuforia DigitalEyewear SDK using the GearVR device. I have a high res model with reflection probes to make it look realistic.
The problem I am having is that it requires OpenGL ES 3.0 to ensure the reflection probes work on the Android device. With OpenGL ES 2.0, the reflections do not show. The issue with using OpenGL ES 3.0 is that Vuforia breaks, the camera feed can no longer be seen or rendered in the app. The AR still works, even if the screen of the app is just black, hovering my phone over the marker still renders the model, with reflections, just no camera feed is rendered or shown.
I am wondering if there is a way to render the camera feed with OpenGL ES 3.0 instead of ES 2.0. Any help is appreciated.