Hey
I am working on a project with the Vuforia DigitalEyewear SDK using the GearVR device. I have a high res model with reflection probes to make it look realistic.
The problem I am having is that it requires OpenGL ES 3.0 to ensure the reflection probes work on the Android device. With OpenGL ES 2.0, the reflections do not show. The issue with using OpenGL ES 3.0 is that Vuforia breaks, the camera feed can no longer be seen or rendered in the app. The AR still works, even if the screen of the app is just black, hovering my phone over the marker still renders the model, with reflections, just no camera feed is rendered or shown.
I am wondering if there is a way to render the camera feed with OpenGL ES 3.0 instead of ES 2.0. Any help is appreciated.
Thanks
Stephen
DigitalEyewear, OpenFL ES 3.0 for GearVR
Vuforia officially supports OpenGL ES 2.0, at this time.
DigitalEyewear, OpenFL ES 3.0 for GearVR
Is there anychance Vuforia are going to update and support OpenGL ES 3.0? If so do you have a road map.
Thanks
DigitalEyewear, OpenFL ES 3.0 for GearVR
Definitely considering OpenGL ES 3.0, but no roadmap to share at this time.
DigitalEyewear, OpenFL ES 3.0 for GearVR
I would definately consider it, beacuse supporting the GearVR that uses the S6 and the Note, which both support OpenGL ES 3.0 would be an important factor for the success of DigitalEyewear, at the moment we can't consider these devices because of the poor quality of the renders using OpenGL E
DigitalEyewear, OpenFL ES 3.0 for GearVR
One additinal note, specifically about the Reflection Probes effect that you mention in your first post:
it seems there was a bug with Reflection probes and OpenGL ES 2.0, in Unity 5, as reported here: