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DigitalEyewear, OpenFL ES 3.0 for GearVR

Hey

I am working on a project with the Vuforia DigitalEyewear SDK using the GearVR device. I have a high res model with reflection probes to make it look realistic. 

The problem I am having is that it requires OpenGL ES 3.0 to ensure the reflection probes work on the Android device. With OpenGL ES 2.0, the reflections do not show. The issue with using OpenGL ES 3.0 is that Vuforia breaks, the camera feed can no longer be seen or rendered in the app. The AR still works, even if the screen of the app is  just black, hovering my phone over the marker still renders the model, with reflections, just no camera feed is rendered or shown.

I am wondering if there is a way to render the camera feed with OpenGL ES 3.0 instead of ES 2.0. Any help is appreciated.

Thanks

Stephen 

I would definately consider it, beacuse supporting the GearVR that uses the S6 and the Note, which both support OpenGL ES 3.0 would be an important factor for the success of DigitalEyewear, at the moment we can't consider these devices because of the poor quality of the renders using OpenGL E