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Exporting parameters for QCAR

October 6, 2011 - 11:52am #2


I've a cube in blender with textures applied to It. In 3d View all is ok and all textures are in place, I've made the unique texture with the Consolidate in one image function. But when I export to obj there are many parameters like: triangulates, edges, etc etc....which must are be selected??

In Qcar rendering my cube are with texture not in place, part of some faces are black....why?

Re: Exporting parameters for QCAR

October 7, 2011 - 11:11am #1

So the QCAR API doesn't do the rendering, the samples use OpenGL ES. With OpenGL ES you need to use triangulated models, quads are not supported. Our samples use an array of vertices, texturecoords, and normals, and an array of indices that form triangles by pointing into those arrays. You can probably skip the normals if you aren't using any lighting techniques.

Search around for ways of exporting models for use with OpenGL ES.

- Kim

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