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How does SampleUtils::setRotationMatrix() work?

hey, can someone please explain to me how the SampleUtils::setRotationMatrix() Method works?I would like to rotate my 3D Modell with touch eventse.g.: If you move your finger to the left/right/up/down the model should rotate in that direction as long as the finger touches the screenwell i kind of found out how to handle touches and I also get the coordinates of the touch but I can't figure out how to properly use them with SampleUtils::setRotationMatrix()

can I use the SampleUtils::setRotationMatrix() Method to rotate my 3D Model around 2 Axes at the same time?I'm a bit confused about that ^^;I would be very grateful for any suggestions :3-best regards