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Information about OpenGL

Hello guys,I managed to create my own 3d object with blender, I created a project in unity and imported the cube and exported it to the eclipse. It all worked.Now comparing with the design ImageTarget in my project not has a folder JNI responsible for native code.How did you create this folder and put the coordinates of the object in it?Do you have created the objects directly with OpenGL?

AlessandroB

Tue, 08/20/2013 - 14:34

There exist tools that allow converting 3D models to OpenGL header files (similar to the teapot.h that you can find in the Image Targets native sample);

see here: