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Is it possible to use COLORS instead of TEXTURES?

March 8, 2012 - 10:11am #1

Hi! I have imported new 3D models using ImageTarget sample. I get the ".h" file using "obj2opengl". I know that this program works well for objects with only one texture, but I wonder how to work with colors instead of textures in such way I would not need all the code related to textures stated in initRendering function.

First, I would like to know if it is possible to use colors instead of textures (as the .h file seems to ignore the color info).
Second, I would like to know what to do with the Textures functions...

Thanks.

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