Probably a model export issue here:
I created a fresh project with the newest QCAR SDK. All I changed was to view my model with the texture, instead of the teapot.
The texture is completely unaligned with the model. The model renders fine with the texture in MeshLab.
I used the popular Phyton script to convert .obj -> .h and the code works flawlessly with the banana model used as example for this script.
Could there be a general reason for the bad alignment of the texture? Otherwise I'll start posting screenshots and code.