By lashman3
on Sat, 02/21/2015 - 12:02
Hi Everyone,
i'm wondering what I am doing wrong.
My model renders inside out and it is hollow i.e it's supposed to be a tin can but both ends are opened (the top part is not rendered).
It also renders with some holes that have reduced after exporting from render and making sure i triangulated.
The model consists of 2 textures and I can only find one displayed.
Is there a way to load two textures for the same model? how do i specify which texture goes where?
My Model is rendered inside out with holes
Hi,
can you remove the glEnable(GL_CULL_FACE); code in the renderFrame() function ?
My Model is rendered inside out with holes
[quote=AlessandroB]
Hi,
can you remove the glEnable(GL_CULL_FACE); code in the renderFrame() function ?
[/quote]
This worked for me.
My Model is rendered inside out with holes
Great.