Hello,
I am starting to use Vuforia, and I would like to use my own 3D Model instead of the TeaPot, so I have tried the script "obj2opengl.pl" to transform my .obj into a .h file.
But it turns that the final ".h file" has only a Verts and TexCoords, but no Normal or Indices like the Teapot or the Banana example. So when I play it, it doesn't show any texture.
Is there other way to transform .obj 3D models into .h file?
Is there other way to produce a 3D model into a .h file?
I am sorry, I know this is a very repeated topic but I don't find any final solution to this problem.
Thank you so much
I was having issue with this part it turns out:
The suggestion from http://ar.qualcomm.at/node/2001813
For me it needed to be set = to 0 rather than ""
[CODE" />unsigned int CubeAnimationTexturedNumVerts = 0;[/CODE" />