By grossum
on Wed, 06/20/2012 - 17:12
I want some 3d objects to rotate and for a better look, I need some dynamic shadows, that would be visible on the object.
Can anyone recommend a easy way to do it? It could be iOS or Android.
There are some frameworks that create shadows, but they are too hart do integrate with QCAR.
I bump this subject because i
I bump this subject because i need dynamic lighting for AR too
Hi, this is a fairly
Hi, this is a fairly advanced topic in OpenGL programming;
of coure using Unity 3D would make your life much easier (as these kind of effects are provided out-of-the-box);
I'm using unity but i don't
I'm using unity but i don't know why it didn't work ... in fact i have a box win an extrude in it and she is an animation of rotation and there is no self shadow projected .... i don't understand why
Which devices are you testing
Which devices are you testing on?
Here are some instructions for setting up your scene to render shadows on a mobile device - http://forum.unity3d.com/threads/163782-Mobile-Shadows-Anyone-got-them-to-work
Hi, if it is a Unity 3D
Hi, if it is a Unity 3D related question, I would invite you to post it in the Unity section of our Forum;
One useful resource to read is this:
i fixed it :) my scene was
i fixed it :)
my scene was too big in fact .... but when i export it in .apk for my android , in AR there is no self projected shadow.
OK, so are you seeing it
OK, so are you seeing it correctly in PlayMode but not when running the APK on the device ?
or did I misunderstood ?
yes exaclty ( sorry for my
yes exaclty ( sorry for my bad english ^^ )
OK, thanks for the
OK, thanks for the confirmation;
then as I said before, there are chances that it is not supported by your device (e.g. if it is a Tegra-based, like the Unity website mentions);