Log in or register to post comments

options for replacing the teopot by custom 3D model

September 8, 2012 - 7:32am #1

Hi

i have tried to use the perl script but always the resulted .h file contains XXXTexCoords  = {,,,,,,,  ,,,} which raises build errors, when i have removed that array from the file the model was rendered as an ugly sphere.
is there a solution for this problem, if not, Is there another way to render a 3D model (as mentioned in previous topics, the script is not officially recomended).

thnx

options for replacing the teopot by custom 3D model

September 19, 2012 - 6:44pm #3

How are you exporting the obj model? - be sure to output triangles, not quads.

options for replacing the teopot by custom 3D model

September 10, 2012 - 7:35am #2

Hi Hana,

Not sure what platform you are using, though if it is Android you might want to check out this thread:

https://ar.qualcomm.at/content/vuforia-integration-gamekit

It is not straightforward to get 3D models into the sample code, but it can be done with some OpenGL expertise.  This is why we try to encourage the use of Unity wherever possible as it really simplifies the workflow.

N

 

Log in or register to post comments