oh wise and powerful mods, and accomplished individuals alike:
Is it possible to create a texture from the renderFrame() function? I want to create a cardboard-like application, but all of the solutions that have been posted are for Unity users. My application will only use mobile devices that have one camera, so I feel I shouldn't have to use Unity to create a 3D stage and then deal with virtual cameras to handle my I/O. I want to make my app hands free, so I don't really need to create a "VR experience" so much as I need to reduce the viewport size and duplicate them next to each other. I would like to try to create two surfaces and then place the renderFrame texture onto them to complete this task. Is this a feasible idea, or is there a better way?
I apologize in advance if this is a question that could easily be answered by someone experienced with OpenGL. If that is the case, please let me know so I can reach out to other communities for help. I am a huge fan of this software despite being such a neophyte, and I have many ideas I would like to explore and develop.
Thanks!