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renderFrame() as a texture

January 29, 2015 - 3:21pm #1

oh wise and powerful mods, and accomplished individuals alike:

Is it possible to create a texture from the renderFrame() function?  I want to create a cardboard-like application, but all of the solutions that have been posted are for Unity users.  My application will only use mobile devices that have one camera, so I feel I shouldn't have to use Unity to create a 3D stage and then deal with virtual cameras to handle my I/O.  I want to make my app hands free, so I don't really need to create a "VR experience" so much as I need to reduce the viewport size and duplicate them next to each other.  I would like to try to create two surfaces and then place the renderFrame texture onto them to complete this task.  Is this a feasible idea, or is there a better way?

I apologize in advance if this is a question that could easily be answered by someone experienced with OpenGL.  If that is the case, please let me know so I can reach out to other communities for help.  I am a huge fan of this software despite being such a neophyte, and I have many ideas I would like to explore and develop.

Thanks!

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