By zaur
on Mon, 07/16/2012 - 14:08
How can I render a transparent object with certain alpha blending value?
For example a glass cup?
I'm concerned about the blending part.
How can I render a transparent object with certain alpha blending value?
For example a glass cup?
I'm concerned about the blending part.
Rendering Transparent Object
To confirm, are you working w/ OpenGL ES directly or Unity?
Alpha blending requires the
use of ..
glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);