How can I render a transparent object with certain alpha blending value?
For example a glass cup?
I'm concerned about the blending part.
To confirm, are you working w/ OpenGL ES directly or Unity?
Alpha blending requires the
use of ..
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
You can also set the opacity, which is how you can create glass-like effects.
Also check stackoverflow for questions on this topic. There are several posts addressing similar questions.
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