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Rendering Transparent Object

How can I render a transparent object with certain alpha blending value?

For example a glass cup?

I'm concerned about the blending part.

DavidBeard

Mon, 07/16/2012 - 16:20

To confirm, are you working w/ OpenGL ES directly or Unity?

Alpha blending requires the use of ..

glEnable (GL_BLEND);

glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);