By gaarons
on Wed, 06/20/2012 - 17:05
I am trying to change mTextures from outside the loadTextures class. The
idea is to be able to change a texture after loadTextures is called at
startup. Have tried mTextures.set() and most other options from somewhere
else in the ImageTargets class. Why is the mTextures.set() in
loadTextures(), not able to change the texture and display something on
command?
Any direction would be helpful,
Thank you,
Grant
Re: set mTextures after initial call
Re: set mTextures after initial call
Re: set mTextures after initial call
Re: set mTextures after initial call
Re: set mTextures after initial call
Re: set mTextures after initial call
Re: set mTextures after initial call
Re: set mTextures after initial call
Re: set mTextures after initial call
Re: set mTextures after initial call
Re: set mTextures after initial call
Re: set mTextures after initial call