Hi.
I want to add a light by Shader, but I don't know how to add a light into QCAR's shader source.
Could you tell me how to do it?
And if possible, would you please let me know how to support double side normal by Shader.
Good Morning, David.
I am glad to see your reply.
I have posted the "Shader Programming Question" last month.
I didn't know you replied to my question. Sorry...
Anyway, That time, I didn't have a enough time for figuring it out, and I was using only baked texture.
Now, I'm trying to make lighting again in my AR Apps, but it is not work well.
Can you give me a help one more time?
I'm using the iOS SDK.
Thank you.
Which of the SDK's are you using? I'll see if I can get you an example.
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Good Morning, David.
I am glad to see your reply.
I have posted the "Shader Programming Question" last month.
I didn't know you replied to my question. Sorry...
Anyway, That time, I didn't have a enough time for figuring it out, and I was using only baked texture.
Now, I'm trying to make lighting again in my AR Apps, but it is not work well.
Can you give me a help one more time?
I'm using the iOS SDK.
Thank you.