Hi, I tried out the imageTargets sample app, by replacing the default teapot with a castle model obtained from here:http://www.turbosquid.com/FullPreview/Index.cfm/ID/552087I followed this: https://developer.vuforia.com/forum/faq/android-how-do-i-replace-teapotand a few other topics here about replacing the default models with custom models using obj2opengl.My problem is, when i augmented the castle model or the banana model, the 3D model does appear, but the textures seem out of place and basically just wrong. Here's a screenshot: http://s7.postimage.org/dhsxrfj5n/Screenshot_2012_12_22_03_16_44.pngI'm really new to AR and Vuforia, so any help will be really appreciated! I plan to make a home decoration app, using furniture and other models.
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Texture mapping not working
By natToc
on Fri, 12/21/2012 - 22:00
Never mind, the textureindex
Never mind, the textureindex in imagetargets.cpp was incorrectly set, so it was mapping the textures of brass teapot instead of the actual castle...found a similar problem in another thread and solved mine
The community support for vuforia is really good!
Hi natToc, thanks fr the
Hi natToc, thanks fr the comments, and glad to hear that you found the answer to your problem!
Hi Rate,
Hi Rate,
I am also facing same problem in castle. How to solve it?
your help is valuable for me.