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Unity OpenGL 3.0 build issue

Hello Folks,

I currently encounter this case and want to check if it happens to others. Basically for Unity Vuforia sample, if I choose the Android build setting to OpenGL 3, it may resolve some lighting rendering issue on some android device such as LG G3, However, choosing OpenGL 3 and build to a Samsung Galaxy S7 edge makes the camera video texture rendering plane wrong and failed to display the video background. Not sure what is the issue yet.

 

Hello,

Vuforia 5.5 SDK supports OpenGL ES 2.0 for Android. Also supports Metal + OpenGL ES 2.0 for iOS.

Thanks, Dave