By xmcz
on Thu, 03/26/2015 - 11:02
Hey Guys,
Its obvious from the docs, that QCAR is not working with Metal API for iOS.
I was wondering if there is any way to use QCAR without OpenGL, so its only job is to grab camera frames, analyze it and provide us with the neccessary camera and world transform matrices. This way we could do the rendering with Metal API on our own. We don't want to use any kind of rendering in QCAR.
Thanks so much,
Peter