OpenGL ES is the standard for rendering 3D content on mobile platforms. The QCAR samples show you how to set up an OpenGL rendering context and render simple 3D content (e.g. static, textured models) using OpenGL ES 1.1 or 2.0. QCAR does not provide support for loading standard model formats or rendering with animation, it's up to you to integrate 3rd party solutions (or write your own!) This forum is a place for the community to discuss all issues related to OpenGL ES. Our moderators will chime in where they can, but in general we do not provide support for most rendering issues. We love to see our members help each other though, that's what makes this community great!
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