Hi, I hope someone can help.
I have an app using OpenGL ES 1.1 and I can't get lighting to work in the renderFrameQCAR callback. My object doesn't have a texture, just a glColor4f (which changes as an indicator to the user). I can light it nicely in my own renderFrame but whatever I try it just comes out flat in the QCAR one. I notice there are notes on the site about lighting being disabled but does that mean I can't turn them on again?
I assume I could get it to work using shaders in 2.0 but would prefer not to port when everything else is working so well.
This problem has gone away by changing the order the objects are drawn in but I don't know how or why. If anyone hits a similar problem I'd be happy to dig deeper and try to isolate the relevant gl calls.