Hello,
I am trying to understand if Vuforia can be used with the Universal Render Pipeline in Unity on iOS. I was able to load the URP, including the VFX graph. I was able to see the particle system in the scene.
However I noticed that some post processing effects do not render. I wasn't able to get the bloom effect to work but the vignette effects worked with no problems.
I also noticed that when I import a model target, the material seems broken (pink).
I hear that the URP is not officially supported, but is it possible to understand what works and what doesn't exaclty?
Many thanks
Michele
Hello and thank you for your answer.
I checked the release notes but all I could find in relation to the URP is this line "Setting the far clip plane to a large number can cause the video background image to flicker when using the URP in combination with GLES3".
There is no mention of the URP not being supported and no information about the state of the integration with the Post Processing stack.
Would you be able to provide more information on the state of the integration / URP support?
Many thanks
Michele