I am trying to understand if Vuforia can be used with the Universal Render Pipeline in Unity on iOS. I was able to load the URP, including the VFX graph. I was able to see the particle system in the scene.
However I noticed that some post processing effects do not render. I wasn't able to get the bloom effect to work but the vignette effects worked with no problems.
I also noticed that when I import a model target, the material seems broken (pink).
I hear that the URP is not officially supported, but is it possible to understand what works and what doesn't exaclty?