Hello, I'm using Vuforia Engine 10.3 in Unity 2021.2.3f1 to process the Area Target I made with the Vuforia Creator App using an Ipad Pro Lidar.
All seemed to go well, I followed the instructions from the Vuforia website but when I select my area target in Unity it loads it but says that the Preview Prefab is not available.
Here is the detailed error:
"DllNotFoundException: VuforiaEngine.dll assembly:<unknown assembly> type:<unknown type> member:(null)
Vuforia.Internal.Utility.GLTFLoading.GLTFExtractorUtility.Initialize (System.String path, UnityEngine.Material sourceMaterial, System.Boolean ignoreMaterials) (at <322f9cfa037e43d487f9bdce5f865d45>:0)
Vuforia.EditorClasses.GLTFAssetCreator.Initialize (System.String filePath, System.Boolean ignoreMaterials) (at <0213e6f0fa134fa89db6bafa02899715>:0)
Vuforia.EditorClasses.ExtractorUtilities.ExportAndSaveMeshAndTextureData (System.String rootFolder, System.Collections.Generic.List`1[T] glTFFiles, System.String prefabFileName) (at <0213e6f0fa134fa89db6bafa02899715>:0)
UnityEngine.Debug:LogException(Exception)
Vuforia.EditorClasses.ExtractorUtilit"
I'm attaching the zip of my area target scan if anybody can confirm you get the same behavior on yourr end.
Thanks,
Arnaud
Attachment | Size |
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![]() | 87.14 MB |
Hey,
Sorry for the delay in response. I did test your area target and it worked even with Unity 2021.2.x. I think your issue might related to your Mac. Vuforia Engine currently isn't supported on ARM native devices such as the new M1 Macs. This is however planned to be supported in the near future, but I cannot provide any timeframe.
In the meantime there are two things you can do:
I'm sorry I wasn't able to provide more positive news, however I wish you already warm days and happy holidays!
Kind regards,
Patrick Scheper
Technical Community Manager