Hello, I'm using Vuforia Engine 10.3 in Unity 2021.2.3f1 to process the Area Target I made with the Vuforia Creator App using an Ipad Pro Lidar.
All seemed to go well, I followed the instructions from the Vuforia website but when I select my area target in Unity it loads it but says that the Preview Prefab is not available.
Here is the detailed error:
"DllNotFoundException: VuforiaEngine.dll assembly:<unknown assembly> type:<unknown type> member:(null)
Vuforia.Internal.Utility.GLTFLoading.GLTFExtractorUtility.Initialize (System.String path, UnityEngine.Material sourceMaterial, System.Boolean ignoreMaterials) (at <322f9cfa037e43d487f9bdce5f865d45>:0)
Vuforia.EditorClasses.GLTFAssetCreator.Initialize (System.String filePath, System.Boolean ignoreMaterials) (at <0213e6f0fa134fa89db6bafa02899715>:0)
Vuforia.EditorClasses.ExtractorUtilities.ExportAndSaveMeshAndTextureData (System.String rootFolder, System.Collections.Generic.List`1[T] glTFFiles, System.String prefabFileName) (at <0213e6f0fa134fa89db6bafa02899715>:0)
UnityEngine.Debug:LogException(Exception)
Vuforia.EditorClasses.ExtractorUtilit"
I'm attaching the zip of my area target scan if anybody can confirm you get the same behavior on yourr end.
Thanks,
Arnaud
Attachment | Size |
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![]() | 87.14 MB |
I went to check the release notes and found this in the known issues:
"The GLB meshes generated by the Vuforia Area Target Creator app might not be compatible with all applications or libraries working with GLB files."
I have a feeling this has to do with the issue I'm experimenting. I'm a little surprised that this known issue has been in the release notes of every single version of Vuforia Engine since relase 9.6.3
@VuforiaTeam is this issue ever going to be addressed?
The whole area target is basically pointless if we can't see the mesh to position AR elements in the environment...
Has anybody found a workaround to get the GLB mesh to be showing up properly?
Thanks for any help.