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360 view / viewer

September 29, 2015 - 3:01am #1

Hi devs,

I'm looking for a way to have a 360 degree experience. I saw this older post here:



Since it was old, I searched again and saw this video here:



I know this is VR, but it's a 360 degree view. Is it somehow possible to use this already? And is it possible to use it as non-VR? I mean like the "metaio" version in the video of the first link.


360 view / viewer

June 7, 2018 - 2:21am #8

Hi Maxten,


you can use panoraven.com to do that. it's a web service that allows you to upload your 360 images for free.


Step 1 : Upload your 360 photo on this page



Step 2 : After the upload finished, if all is working great you will be able to navigate your 360 photo in all directions in the panoraven viewer. Copy the embed code below the viewer.



Step 3 : In your Vurofia app, past the copied code.

You can now navigate the picture in all direction in your app. Note that, if needed, you can change in the embed code the width and the height of the viewer to make it as you want.

360 view / viewer

August 10, 2017 - 5:33am #7

hi ArnoG

how can i import my 360 deg images in my AR/VR app.



360 view / viewer

March 20, 2017 - 6:13am #6

Hi @railon,

If you have a 360 deg camera you can upload your pictures on 360player. You will get a sharing URL link + embed code for your website. But it's only compatible with pictures, not video. I guess Youtube remain the best way to upload and share 360 degree videos.

360 view / viewer

September 30, 2015 - 3:35am #5

If you turn the AR video background (which is the default in Vuforia), you can have a 360 degrees experience of course; you can have that by holding a device in your hand, or by wearing Cardboard or GearVR headsets (since the video bckground is ON, you can look around at 360 degrees).

But if you need to show objects in 3D space around you, as if these were "anchored" to the real world, you will have to take into account the following options:

- option 1: there are  targets / markers covering the full 360 degrees viewing range, in your surrounding environment, that Vuforia can track and augment 


- option 2: there are no markers in the real world; in this case you can rely on the rotational head tracking provided by Cardboard or by Oculus/Gear; however, when you do so, you may experience some drift and/or jitter of the Virtual objects with respect to the real world, cause the tracking is based on rotation sensors from the device, which may suffer some inaccuracies and drift a little bit over time. 

You probable need to try and see if the results look acceptable for your use case. 

360 view / viewer

September 30, 2015 - 2:58am #4

Hi @AlessandroB,

seems like my last reply didn't get posted.

My question was about AR only, so no stereo-rendering of the 360 view. Is that possible (yet)?

Like here in the video: https://youtu.be/Q3D5bOYZnCU?t=13


360 view / viewer

September 30, 2015 - 2:26am #3

Hi @AlessandroB,

thanks for your reply. Actually I don't want to have VR in that case right now.

I want to have the 360 viewer for AR. Like in the video here:

Is that possible or only in VR, so no stereo rendering?


360 view / viewer

September 29, 2015 - 12:28pm #2

Yes, with Vuforia 5.0.5, you can easily build mixed reality AR/VR apps that integrate Vuforia and Cardboard SDK (for Cardboard viewers) or with Oculus SDK (for GearVR headsets);

you may want to try the AR-VR sample app (Unity), which you can download from:


(download the ones in the "Digital Eyewear" section)


and check these articles:





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