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Accuracy value of tracking

April 16, 2015 - 1:53am #2

Hi,

I am currently working on a project where we need to have several trackers in order to cover a larger area.

At the moment we have solved it in a way so that the canvas is passed around the markers and we can now display the canvas
under the marker closest to the object we want to display.

What I want to do now is to check the tracked markers and get some kind of  tracking value returned from them. This would be in order to get an active marker that would be obscured alot, or otherwise jittery.

Is there something like this already implemented in the QCar API?

Best Regards,

Mattias

Accuracy value of tracking

April 21, 2015 - 5:00pm #1

What kind of tracking value are you looking for? If using Unity, you can use the StateManager to retrieve the TrackableBehaviours currently being tracked.

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